THE SCOPE OF GAMIFICATION IN PEDAGOGICAL CONTEXTS: AN OVERVIEW OF LITERATURE
Mohammad Yasir Naseem
Research Scholar, Aligarh Muslim University
Abstract
The mode of pedagogy is an essential component that decides the outcomes of the learning program, so it necessitates to be modified appropriately according to the learning expectations. For better teaching and learning that will be accommodating in both the cases whether implemented in the short term or the long-term scenarios and also harmonises the learning expectations to the learning outcomes, gamification can be an efficient technique that meets all the requirements in this context. Various researches in distinct scenarios using various games and techniques have been done in this domain which confirms that gamification can be an efficient tool that promotes both teaching as well as learning. It investigates numerous relevant literature available on different databases which demonstrate the effectiveness of gamification as a tool for pedagogy. This article presents a methodical review of the literature on the usage of gamification in pedagogical contexts and also study the consequences of various researches and describing them systematically to provide the theoretical approach to the gamification module for pedagogy and gravelled the way for further researches in the field.
Keywords: gamification, gamified learning, games, pedagogy
Journal Name :
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EPRA International Journal of Multidisciplinary Research (IJMR)
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Published on : 2021-05-01
Vol | : | 7 |
Issue | : | 4 |
Month | : | April |
Year | : | 2021 |